Horde: The Northern Wind, is a real-time strategy game that is very similar to Warcraft II. It is set in the world of Semirechye (Russian for "Land of the Seven Rivers"), a medieval fantasy setting loosely based on Slavic folk tales. The player, who takes on the role of a tribe leader, must build up settlements, explore and interact with his neighbours, and eventually uncover the main plot of the game. Unlike other RTS games, there are no missions; the world is divided into 9 large maps (in a 3x3 pattern) and the player's units can traverse between them at any time, given that the path between the two adjacent maps is not obstructed. Once the player's alter ego leader unit moves into a new map, control of the settlement and all remaining units in the previous map is relegated to the AI. There is a vague global goal of slaying the dragon, but as the game progresses, the player has to figure out how to find said dragon and deal with it, introducing a non-linear element to the gameplay.